About

 
 

About

Hi, I’m Amy and I’m a Real-Time 3D Designer & XR Developer. I began my career in Industrial Design, I’ve worked in several 3D roles that have included Arch Viz, Retail Interior and Experiential & Events design, and in 2020 I studied for a Masters degree in Virtual & Extended Realities to expand my real-time 3D design skill set. I’ve gained expertise in Virtual Architecture, Real World 3D Capture, and XR Development (Digital Learning & XR Simulations, XR Storytelling, XR User Experience), and I’m extremely competent in both traditional and real-time 3D CAD. In my most recent role I worked as a research associate as part of the STUDIOTEC team, based in the Department of Computer Science at The University of Bristol, recreating film studios using 3D modelling & VR to bring these spaces back to life within an educational virtual heritage experience, and I’m presently consulting with The University of Bristol library team to create The Uncertain Space virtual museum.

Work

XR Outputs

  1. The Uncertain Space Virtual Museum (2024)

  2. STUDIOTEC VR: Bringing back to life prominent European film studios of the1930-60s using immersive technology, Convergence Journal (in peer-review)

  3. STUDIOTEC VR Experience: PCVR file downloadable from the Bristol Research Data Repositiory and STUDIOTEC VR Lab Book: Adobe Portfolio website that accompanied the project and contains all design and development processes (2024).

  4. Extending Reality, Portsmouth University CCIXR & The STUDIOTEC Conference, Bristol Watershed, The Making of STUDIOTEC VR (2023).

  5. Bristol Data Week, The Future of Animation Seminar, Denham 360 (2022).

  6. BAFTSS, Transition to Sound Panel, Interdisciplinary Collaboration: 3D Reconstruction of the Tonkreuz Sound Stage (2022).

  7. STUDIOTEC Workshop, Visualising Digital Humanities, 3D Modelling & Visualisation for VR (2021)

  8. Virtual Architecture. Designing Future Spaces. ‘What role will architecture and design play in the way we experience future space and how will XR technologies be used?’ (Master’s Dissertation, 2020).

  9. How does ‘The Art of Shadows VR’ differ from the experience of traditional performance? (Inconjunction with Ultraleap, 2020).

  10. “400 METRES” - Can a story inspired by the BBC podcast ‘Tunnel 29’ be retold in a VR documentary to heighten the experience through the impact of plausibility and emotional response? (2020)

Contact

Amy Stone MCSD

a 2 York Place, Clifton, Bristol, BS8 1EB

t 07811008451

e amyvstone@hotmail.com